Personal
These fields are fairly self-explanatory. The only major difference is that players can have up to technically have up to three positions. How that functionality will be implemented is still undecided.
- Firstname, Middlename, Lastname, Nickname
- Age
- Height, Weight
- Throws, Bats (R/L/S)
- Primary Position, Secondary Position, Ternary/Alt. Position (1 - 9)
- Status: Active, Free Agent, Draft Eligible, Retired
Contract
Right now in CSFBL there are 1-year perpetual contracts for players. SimuBB will be no different at first. However, the goal is to implement variable length contracts. Clauses would be a means of luring Free Agents to a team without offering more money or years than other teams. However, there would be high associated risk taken by the team offering a RTC, NTC etc. if the contract AAV is high enough.
- Service Time
- Length
- Value
- Clauses (Restricted trade, No trade etc.)
Team
- Team
- Jersey Number (0 - 99)
- Roster (25-man, 40-man, AAA, AA, A+R, 15-DL, 60-DL)
- Acquired By (Amateur Draft, Free Agency, Trade, Other)
Historical
Historical data is unlikely to be implemented for a good while.
- Drafted By, Round #, Pick #
- Historical Team Associations, Salaries, and Injuries
Injury
- Type (Everything from sunburns to lost limbs.)
- Severity: 0 (negligible) - 10 (career ending)
Ratings
All players will have hitting and pitching ratings. A rare few players will be both competent pitchers and hitters. The probability of getting a Babe Ruth type player will be exceptionally low. These are pretty much analogous to CSFBL's ratings (with the notable absence of Specialty for pitchers.)
- Pitching: Velocity, Movement, Control, Hold Runner
- Hitting: Discipline, Contact, Batting, Slugging
- Defense: Range, Glove, Arm
- Misc: Endurance, R/L Split
There will of course be a bunch of ratings managers cannot see. Most hidden ratings will effect non-gameplay aspects of the simulation. Ratings that are hidden and do effect gameplay will be able to be deduced from the statistics generated (e.g. close and late performance, effectiveness with RISP etc.).
Fields that will most likely be implemented in the first version of SimuBB will be Personal, Basic (CSFBL-style) contracts, Team, and Ratings.